The following are problems that have not been resolved and will probably not be.
At times, you enter the tag as in [node:123 cck=title] and it is not converted by the filter.
There are 3 common reasons for this to append:
The 3rd one is certainly the most likely explanation once you made sure that the filter was effectively selected for that node. In many cases, it will be the missing ...
Although the accessibility of the node and comments are checked, it is a good idea to see this module as a security risk giving users a way to display nodes otherwise forbidden to them.
Because a lot of the data is used unfiltered, it is strongly suggest that you pay very close attention to the order of your filters. If you authorize this module to your users (i.e. where they can select an Input filter that includes this specific filter,) then look into checking the HTML code after this filter. Otherwise, a user could inject some unwanted HTML code1
It is now possible (See #418004: Comments included --> Back after reply) to have Drupal send you back to the page that inserts the node instead of the inserted node. Say you create node A and B. You include node A inside node B. You are looking at node B now. You decide to add a comment on node A (that you see from within node B.) Click on the Add new comment link, write the comment and click Save. At that point, you probably want to come back to node B instead of node A.
This feature is only necessary if you have the links at the bottom of the node and allow comments to show up.
The ...
If the string f_target is the empty string, then the next actions apply to the main movie.
Otherwise it is the name of a Sprite and the followings actions apply to that Sprite only.
In order to use a dynamic name for the target, use Set Target (dynamic) instead.
Pop a value and a local variable name. Create or set a local variable of that name with the (initial) value as specified. The same local variable can safely be set in this way multiple times. To only declare a local variable (i.e. no default value to initialize the variable,) use the Declare Local Variable instead.
Push some immediate data on the stack. This action was introduced in V4.0. The supported data types vary depending on the version of the player you have. As many values as necessary can be pushed at once. The f_push_data structure will be repeated multiple times as required. For instance, to push two strings on the stack at once, you would use the following code:
96 0C 00 00 't' 'e' 's' 't' 00 00 'm' 'o' 'r' 'e' 00
Most of the time, it is a good idea to push more data and then use the Swap action to reorder. Extra PushData ...
The following is the list of currently accepted properties or fields for the Get Property and the Set Property actions. Note that the properties can be specified with either an integer (type 7, requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0).
Execute the external command (s2) passing on parameters (s3, s4 ... sn.) The external command is likely a JavaScript function.
IMPORTANT NOTES
Ammar Mardawi sent a correction for this action and it looks like it works the way it is described now.
Since Flash version 5, you can use internal functions (really member functions or methods of internal objects.) These functions are always available. These methods are called using the Call Function action with the name of the object and function separated by a period. A few of these internal functions are duplicates of some direct action script instructions. In general, it is preferred to use these internal functions rather than the direct action. However, direct actions are a good way to optimize your ActionScript code.
Similarly, you can access internal constants (really variable ...
Declare a function which can later be called with the Call Function action or Call Method action (when defined as a function member.) The f_function_length1 defines the number of bytes that the function declaration uses after the header (i.e. the size of the actions defined in the function.) All the actions included in this block are part of the function body.